PM3.02 - Diddy Kong - Action - 0x6 Turn1

Entry Script (Common)

  1. Subroutine(0xd4a4)
  2. Subroutine(0x9019fb80)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(31)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(32)))
    2. ReverseDirection
    3. Posture(4)
  2. else
    1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
      1. if ((InternalConstantInt(CurrentAction) Equal scalar(10)))
        1. ReverseDirection
        2. Posture(4)